TeamFight Tactics Helper

Item Combinations


Origins

Demon
Attacks from Demons have a chance to burn all of an enemy's mana and deal that much true damage.
2 - 25% chance on hit to Mana Burn
4 - 50% chance on hit to Mana Burn
6 - 85% chance on hit to Mana Burn
Dragon
Dragons are immune to Magic damage
2 - Dragons are immune to Magic damage
Exile
If an Exile has no adjacent allies at the start of combat, they gain a shield equal to a 100% max health.
1 - If an Exile has no adjacent allies at the start of combat, they gain a shield equal to a 100% max health.
Glacial
On hit, Glacials have a chance to stun for 2s.
2 - 20% chance
4 - 30% chance
6 - 45% chance
Robot
Robots start combat at full mana
1 - Robots start combat at full mana
Imperial
Imperials deal Double Damage.
2 - 1 random Imperial
4 - All Imperials
Noble
Nobles grant +100 Armor and heal for 35 on hit
3 - 1 random ally
6 - All allies
Ninja
Ninjas gain a percentage of Attack Damage.
1 - 1 Ninja only: Ninja gains +40% Attack Damage
4 - 4 Ninjas: All Ninjas gain +60% Attack Damage
Pirate
Earn up to 4 additional gold after combat against another player (avg 1.6g per chest).
3 - Earn up to 4 additional gold after combat against another player (avg 1.6g per chest).
Phantom
Curse a random enemy at the start of combat, setting their HP to 100.
2 - Curse a random enemy at the start of combat, setting their HP to 100.
Wild
Attacks generate stacks of Fury (up to 5). Each stack of Fury grants 8% Attack Speed.
2 - Wild allies only
4 - All allies
Void
Your team's basic attacks ignore 50% of the enemy's Armor
3 - Your team's basic attacks ignore 50% of the enemy's Armor
Yordle
Attacks against ally Yordles have a chance to miss.
3 - 25% chance to miss
6 - 60% chance to miss

Classes

Assassin
Assassins leap to the farthest enemy at the start of combatand deal additional Critical Strike Damage.
3 - +125% critical strike damage
6 - +350% critical strike damage
Blademaster
Blademasters have a 35% chance to strike additional times each attack.
3 - One additional strike
6 - Two additional strikes
Brawler
Brawlers receive bonus maximum health.
2 - +300 Bonus health.
4 - +700 Bonus health
Elementalist
Elementalists gain double mana from attacks.
3 - At the start of combat, summon an Elemental. Elemental has 2500 health and 100 Attack Damage.
Guardian
At the start of combat, all Guardians and adjacent allies receive +30 armor. Stacks any number of times.
2 - At the start of combat, all Guardians and adjacent allies receive +30 armor. Stacks any number of times.
Gunslinger
After attacking, Gunsligners have a 50% chance to fire additional attacks.
2 - Attack another random enemy.
4 - Attack 2 additional random enemies in range.
Knight
Knights block damage from basic attacks.
2 - 20 damage blocked
4 - 40 damage blocked
6 - 80 damage blocked
Ranger
Rangers have a chance to double their attack speed for the next 3s.
2 - 25% chance
4 - 65% chance
Shapeshifter
Shapeshifters gain bonus maximum Health when they transform.
3 - +60% bonus max health
Sorcerer
Sorcerers gain double mana from attacking and allies have increased spell damage.
3 - +45% Spell Damage
6 - +100% Spell Damage

Champions