Item Combinations
Origins
Demon | |
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Attacks from Demons have a chance to burn all of an enemy's mana and deal that much true damage. | |
2 - 25% chance on hit to Mana Burn
4 - 50% chance on hit to Mana Burn 6 - 85% chance on hit to Mana Burn |
|
Dragon | |
Dragons are immune to Magic damage | |
2 - Dragons are immune to Magic damage | |
Exile | |
If an Exile has no adjacent allies at the start of combat, they gain a shield equal to a 100% max health. | |
1 - If an Exile has no adjacent allies at the start of combat, they gain a shield equal to a 100% max health. | |
Glacial | |
On hit, Glacials have a chance to stun for 2s. | |
2 - 20% chance
4 - 30% chance 6 - 45% chance |
|
Robot | |
Robots start combat at full mana | |
1 - Robots start combat at full mana | |
Imperial | |
Imperials deal Double Damage. | |
2 - 1 random Imperial
4 - All Imperials |
|
Noble | |
Nobles grant +100 Armor and heal for 35 on hit | |
3 - 1 random ally
6 - All allies |
|
Ninja | |
Ninjas gain a percentage of Attack Damage. | |
1 - 1 Ninja only: Ninja gains +40% Attack Damage
4 - 4 Ninjas: All Ninjas gain +60% Attack Damage |
|
Pirate | |
Earn up to 4 additional gold after combat against another player (avg 1.6g per chest). | |
3 - Earn up to 4 additional gold after combat against another player (avg 1.6g per chest). | |
Phantom | |
Curse a random enemy at the start of combat, setting their HP to 100. | |
2 - Curse a random enemy at the start of combat, setting their HP to 100. | |
Wild | |
Attacks generate stacks of Fury (up to 5). Each stack of Fury grants 8% Attack Speed. | |
2 - Wild allies only
4 - All allies |
|
Void | |
Your team's basic attacks ignore 50% of the enemy's Armor | |
3 - Your team's basic attacks ignore 50% of the enemy's Armor | |
Yordle | |
Attacks against ally Yordles have a chance to miss. | |
3 - 25% chance to miss
6 - 60% chance to miss |
Classes
Assassin | |
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Assassins leap to the farthest enemy at the start of combatand deal additional Critical Strike Damage. | |
3 - +125% critical strike damage
6 - +350% critical strike damage |
|
Blademaster | |
Blademasters have a 35% chance to strike additional times each attack. | |
3 - One additional strike
6 - Two additional strikes |
|
Brawler | |
Brawlers receive bonus maximum health. | |
2 - +300 Bonus health.
4 - +700 Bonus health |
|
Elementalist | |
Elementalists gain double mana from attacks. | |
3 - At the start of combat, summon an Elemental. Elemental has 2500 health and 100 Attack Damage. | |
Guardian | |
At the start of combat, all Guardians and adjacent allies receive +30 armor. Stacks any number of times. | |
2 - At the start of combat, all Guardians and adjacent allies receive +30 armor. Stacks any number of times. | |
Gunslinger | |
After attacking, Gunsligners have a 50% chance to fire additional attacks. | |
2 - Attack another random enemy.
4 - Attack 2 additional random enemies in range. |
|
Knight | |
Knights block damage from basic attacks. | |
2 - 20 damage blocked
4 - 40 damage blocked 6 - 80 damage blocked |
|
Ranger | |
Rangers have a chance to double their attack speed for the next 3s. | |
2 - 25% chance
4 - 65% chance |
|
Shapeshifter | |
Shapeshifters gain bonus maximum Health when they transform. | |
3 - +60% bonus max health | |
Sorcerer | |
Sorcerers gain double mana from attacking and allies have increased spell damage. | |
3 - +45% Spell Damage
6 - +100% Spell Damage |